4/2/2024 0 Comments Resident evil 6 steam charts![]() ![]() Then, it starts a damage over time (DoT) effect, where each tick deals an average amount of damage, but the amount of ticks a DoT stack lasts is also random. ![]() First, it deals massive impact damage, but that already carries a roughly 50% variance, even if you shoot the same enemy on the same difficulty, at the same distance, and the same spot. The game categorises the score into ten ranks, ranging from 0 to 9, where each has a universal damage multiplier:Ģ0 (contact), 33,33 (DoT)***The grenade launcher is impossible to measure properly (the same goes for the RE2Re one). A good player can expect to stay at the highest rank of the given difficulty right from the garage fight. To give some perspective on the accumulation rate: assuming you never get hit during the guesthouse section in the two Mia fights, you will go from 4800 to above 6500 by the time you reach the main house. The exact amounts depend on the weapon or the enemy attack type, not the damage dealt or received. Min: 8000, max: 9999.ĭealing damage in any form increases the meter, getting hurt or dying decreases it. The system relies on a rank meter that ranges from 0 to 9999, divided into three blocks based on the selected difficulty: Those who played the next RE game on this game engine, Resident Evil 2 (2019) probably already know about it. Resident Evil 7 has an internal difficulty adjustment mechanic that tries to counter the player's performance by reducing or increasing the damage output based on a ranking system. ![]()
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